This image has the un-rigged Nikky model in Jenna's car. If I can get some more intensity in the foreground shadows I think I'll have the look I'm going for. I'm entertaining separating background elements and composting them on different layers to simulate parallax, but this will purely be a time-constraint based decision. There is also a subtlety to the volumes I'm getting in the composting of a beauty pass mixed with the vector render. Don't mind the rear window, I left it low-poly and I will have to subdivide it put it where it needs to go in between the panels and the car's exterior. Lastly I'm going to see about safety belts and how to get them to move with the characters.
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