I'm going to use this version of a rig where the bind position is arms out and they're IK. I built the arms and had the joints where when the arms were outstretched they came out of her shirt!! Jenna always has her hands on the wheel so there is no need for anything else. The hand controls do have finger curl attributes so she can grip the wheel. Rendering in vector allows for novices like myself to hide quantum mistakes in rigging and modeling. There is very little elegant about these models. My favorite is the truck. I guess that's because its hard to mess up cubes, cylinders and rectangular prisms. Nikky is a good looking model but getting her to deform properly with the time constrains is a nightmare. The reason there are two images of Jthe Jenna model is because the one on the bottom is using an ortho camera. the distortion of the Maya perspective camera lens makes the Jenna model look funny to me. The question is can I use the two different cameras or is there a way to fix the lens on the perspective camera? More questions for class...
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