Scene 1 and Scene 12 are put to bed!! I was able to render using the .bat for the beauty and shadow / homemade ambient occlusion renders and I have to use the GUI for the vector renders. I composited them in After Effects and brought them into Premier for the final editorial. Scene 12 got the tagline and logo on it in AFX as well. I'm working on scene 7 which is the last scene where we see the outside of the cars. I have to change the angle from my storyboard but I think the new angle works better. It's interesting to note how much one can tweak a drawing to make it work ie; make hair longer, cars bigger, angles wrong but look right in service to the composition, mood or anything else. In Maya you can cheat a little but things work better when you get things right. What I'm trying to say is this angle and timing of scene 7 looks good because its right.
I'm also keying visibility in this shot because I shift between a geometry version of the cabbie and cab versus the rigged model and the cab. If I was more comfortable making a "God" control for set ups like the car and cabbie rig I wouldn't bother with the switch. as it is its working fine as is. Next up is getting the girls to talk and then animating their movements.
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